DDS opens with several cutscenes that will leave you confused and wondering if the voice acting is going to be that bad all the way through. I can assure you that it won't be. For the most part.
When you finally take control, leave the command room. You'll be in a hallway with three rooms on the left and two on the right, plus three random people you can talk to.
First door left: Sera, sleeping.
First door right: Revival Bead x 1
Second door left: nothing
Entering the Vendor (second door on the right) will trigger a cutscene not entirely unlike a similar scene in the Matrix. But much cooler, because Serph is not Keanu Reeves.
At the moment, there's not much in the Vendor's stock. The items listed are as follows:
Ration: 100
Revival Bead: 500
Dis-poison: 200
Dis-stun: 100
Panacea: 150
As for ammo, there's only the Shot Shell for 800. Don't bother getting it - if you're relying on ammo to get you through in this game, you're going to die pretty quickly.
If you click on sell items, you'll note that you have 10 rations and 1 revival bead (assuming you took the revival bead from the purple glowy chest-thing earlier.) The rations will sell for 25 Macca, and the revival bead will sell for 125 Macca. Basically, a quarter of what you'd buy them for.
If you enter the third room on the left, the Large Karma Terminal, you'll trigger another cutscene - this one with a familiar element if you happen to have played Nocturne previously. The only options that will be available for now are Save and Exit. Teleport and Restore will be greyed out, and another option will be added later.
The final door is the exit.
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